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Virtual worlds, such as Second Life and Whyville, are user-created 3D communities that allow users to connect with real people from all around the world. Participants engage using avatars, or simulated representations of their physical selves, which they can manipulate using their computer to fly from island to island, talk with others, and even show emotion. Virtual worlds have been especially powerful for communities that are spread out across the globe to convene on issues of shared interest, and have also been used for fundraising, spreading awareness and increasingly for education.
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